![]() ![]() “-Yeah none of that helps but keep going!” “Right ok there’s a speck of dust, and a slight shadow and the artwork on this page is a little rough, and I think the colour of this plant pot is sepia-“ In other words we both literally described everything all the time: As I say, the key (no pun intended) to solving everything for us at least was staying in constant communication. We didn’t use a single hint in the game and it was, in most cases, fairly straightforward to figure out what we needed to do. Overall, I don’t think either of us found the puzzles particularly challenging, but that might come with the territory! The key thing to understand is that you can see half of what you need to see. ![]() Like a memorable film, or piece of art, or tune you can recall vividly, the ending is clinging to me. Even now, writing the review a while later, I can’t shake the ending out of my head. On the topic of the conclusion… No, no spoilers here but there’s an incredible sort of ‘twist’ at the end I can’t help but mention. Together you work through both puzzles and story alike, for a truly brilliant conclusion. Every time a mysterious sentence appeared on my screen, floating like smoke, I only understood the meaning in context with that BDP saw on her screen. If the name ‘a tale for two’ weren’t a giveaway, you’re given half of the story. But slowly the game unfolds through a patchwork of floating words and letters. The space is moody, atmospheric and most of all: very mysterious. When you first open the game you’re not quite sure what is going on. Tick Tock is a hugely narrative driven story which makes sense – it’s won loads of awards for creativity and inventiveness and they’re all very well deserved. We sat down together in a Friday night from totally opposite corners of the United Kingdom and absolutely aced the game in 80 minutes, but how was the game? Simply magical! For me, the problem was finding a second player, but that’s where my good friend Borderline Puzzler came in! Recommended For: Two players, for a relaxed and spooky 2hr experience.Įver since I first heard about Tick Tock: A Tale for Two (ironically, through my work – I work in videogames and mutual friends and colleagues cannot stop recommending this one), I’ve had it on my “To-Play” list. To find the truth and ultimately escape this place, you must combine the information on both players’ screens. Your mission is to escape! But to do so you need to navigate a mysterious, sinister clockwork world filled with secrets and cryptic puzzles. Those types of offerings will absolutely have a place in my life even in a post-quarantine world.In Tick Tock: A Tale for Two you and your friend find yourself trapped in an eerie world created by the skilful clockmaker Amalie Ravn. But I would love to see more from these creators, along with other games in similar formats. (Steam was a better experience.) And the ending was almost off-putting. I didn’t connect with the characters in the same way that I connected with the overall game world. One puzzle that showed initial promise became tedious and long overstayed its welcome. Puzzle difficulty was driven by the need for constant communication between the two of us, and most of the interactions resolved in a satisfying manner. The scene was filled with pretty things, including an utterly delightful representation of one of my favorite animals. Tick Tock: A Tale for Two was visually beautiful, with a neat, compact and compelling little world that managed to be mysterious and inviting at the same time. We enjoyed the two-player format and believe me, it put our communication skills to the test. I love point-and-click games and was especially intrigued by the collaborative aspect of this one, so I jumped at the chance to play and recruited my partner to join in. You are either playing as Player 1 or Player 2 and staying in sync with each other. This game does not require an internet connection because the two versions are independent. ![]() Communication is key to fill in the blanks and solve the puzzles. Play Time: There is no time limit, but probably 2-2.5 hours.īooking: purchase and play at your leisure DescriptionĮach player plays on their own device and sees a unique version of the game world. Required Equipment: Computer, tablet, or mobile device Online native experience (can NOT be played IRL).Tick Tock a Tale for 2 is a story-driven, point-and-click game for 2 players created by Other Tales Interactive. ![]() For more of the best online escape games in this style, check out the recommendation guide. Tick Tock a Tale for 2 is included in our recommendation guide for 2-Player Online Escape Games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |